2013 PROGRAM DETAILS

Details for the 2013 Digital Art Festival are still being fleshed out. Please come back early next year when more details will be announced through this website or follow us on facebook at www.facebook.com/digitalartfestival

We're in the process of piecing together a recap of proramming elements from prior years for you to enjoy here. So come back later for more images and videos:

2008-2011 Digital Art Festival Recap (alphabetical)

Andreas Deja was named one of the fifty most influential animators of all time. Who Framed Roger Rabbitt, The Little Mermaid, Beauty and the Beast, Aladdin, The Lion King, and Fantasia are just a few of the many feature films he’s worked on. Andreas gave a phenomenal keynote presentation on his professional journey as an animator and artist and took the time to demonstrate how to draw a number of characters and even gave away some originals!

Chris Taylor is the CEO of Gas Powered Games and one of the most influential Game Designers of our time. Total Annihilation, Dungeon Siege, Command & Conquer are just a few of the games he's created. Chris gave an excellent presentation on the history of games, where we are now and where the industry is headed. Chris kindly gave away some incredible signed posters and copies of his game Space Siege.

Christopher J Wray, a prolific UK digital musician flew over to Redmond specifically for this event. He gave two amazing live performances featuring his original digital music compositions using a number of instruments including keyboards, an iPad and a Theremin.

Daniel Colvin, is an award-winning director and former head of Microsoft’s interactive television division. Currently Daniel works out of his studio as a fine artist working digitally and sculpturally. He presented on his digital fine art, his process and how he goes about creating his beautiful works.

Ed Byrn is a senior level designer at Disney and author of “Game Level Design” published by Charles River Media. Ed presented on the topic of Level Design and the creative process of designing levels for games.

Ed Fries, CEO of Figure Prints and former VP of Microsoft’s game publishing division responsible for the first version of Excell and products such as XBOX and MGS games. Eds talk revolved around "Finding Beauty Within Constraints”

Kenny Lammers is CEO of CreativeTD, a consulting company that specializes in 3D video game prototyping using engines such as Unity3D and Unreal. Prior to starting his own business Kenny was the Technical head at Activision where he got to devise character production pipelines for the Call of Duty series. Kenny gave hands-on workshops on Zbrush & Unity3D and also gave a lecture on his digital sculpting process.

Monte Michaelis, a senior artist at PopCap games (Plants vs. Zombies) presented on the state of the 2D art industry and its recent boom in demand. He explored the concept of limits and how creativity emerges within those constraints.

Peter Moherle has been in the animated feature film business for decades, working on films such as Ice Age, Despicable Me, Lilo & Stitch, among others. He gave an in depth look into his body of work accompanied by great stories. He also gave a step by step by step tutorial on how he created some of the beautiful images he made for these films.

Robby Gilbert is an American illustrator (Humpty Dumpty, Mother Goose and many others) and a comic book artist known mostly for the Ranger Rick series. Robby gave an inspirational presentation on his journey as an artist and gave some great advice for artists wishing to get into the children's book market.

Ryan Woodward is an award-winning 2D animator and storyteller that has worked on films such as The Avengers, The Iron Giant, Spiderman 2 & 3 and many others. Ryan presented about his presonal works and process such as "Though of You" and "Bottom of the Ninth"

More details, photos and videos coming